Architecture is the foundation stone of
any engineering paradigm. Every body must have known this truth. I
learned this truth in every semester but only realized this when I
entered my professional world. It becomes very important and comes
as the 20% part of project taking about 80% of development time. It
is cements as well as forms base-stone of project and must
not be taken lightly. It is simply a set of codes which defines
entire system and upon which feature codes are written. Once
stabilized, feature codes can be staked upon it as in any house
building work. New developers can easily work on it without intensive
imagination of their part to understand things. All this said,
Architecture writing itself is however a very difficult task. It
requires a highly experienced person with great passion and
dedication for writing. It also requires a great deal of imagination
and technical know-how. Also, a great deal of vision is necessary for
it. Its the critical part of project that can define the future of
system. The architect must be very careful while writing it as it
defines the boundary of overall project. Especially in a team effort
this becomes immensely important. Communication becomes key to
success in such teams. The problem lies not just on its technical excellence but also in its readability by team as multiple people are bound to be involved in projects sometime even getting outsourced to a different team in different nation with current architect not available at all by then!
So, here are the bad ways in which you
can develop software architecture. I am working in a team that faces
similar challenges which forced me to reflect upon the practices that
we were following. We currently have a complete re-write of
architecture in a new way that tries to support same protocols that
feature codes used. So, in short we are aiming at replacing the old
stack of architecture code on which we had written workable feature
codes by a generic architecture. I can imagine this like Linus
Torvalds planning to write a complete re-write of Linux kernel code
in a microkernel style replacing the existing monolithic code without
changing the application software layer. So, our manager proposed
this and we liked this idea as we just had beta release and were in
position to make that change. Also, it gave a challenging atmosphere
to backend team which is always fun. We are bunch of people involved
in that task. My manager who proposed this already had written few
lines of codes of it which reflected his idea. So, here starts the
bad way of development. The idea discussed was very general without
any concrete definition. There was no Use case or sequence diagram
discussion. There was code with lengthy documentation that connected
each other like in html document. I read it for whole day trying to
find clue but it just went in vain. Now, comes the worse way of
writing architecture. The well documented code was just set of
interfaces. We couldn't understand the connection between interfaces.
Which interface was expected to call which interface? I just tried to
follow my intuition based on naming but still got confused. Perhaps a
simple sequence diagram would have solved entire problem without
lengthy documentation. Now, comes the worst part. I was expected to
write complete implementation of those interfaces and support two
major feature stack over it without changing feature code. The
interface had long documentation of what was expected to be done at
each method but in a generic way. For example, one method just had
set of expected actions to be done without any concrete way. I
couldn't apply my own intuition in this as I had been bound to follow
each interaction as written in documentation. There may be some
things that are different while implementing.
So, here is what I thought an architect
must follow while writing architecture in a team. Lets start with
good way. The first and foremost way of doing it is this. Suppose an
architect has a vision of developing architecture in a specified way
but is not completely clear. Also, he doesn't have time for writing
it and relies on other resource to do so. In such case, he can just
draw a diagram perhaps give a flowchart or module diagram showing
interaction between expected modules that reflects his idea. In that
same diagram, expected responsibilities can be explained to team.
Diagrams are always easy to remember and understood than text. Once
understood, team can easily if not perfectly code it into a workable
solution. So, I call it a good way of writing architecture. So, lets
move onto better way. In this case, an architect writes his own code
first based on his idea and imagination. His code contains few
classes but those that are very important ones and includes one
important use-case scenario. Remember, there is no interface!!
Pattern is implemented. Once written, he calls his team and explains
each class in diagram clearly showing interaction between using a top
level sequence or interaction diagrams that are common UML notations.
He then leaves team with task of expanding architecture. The best way
is similar to the better way. The team is involved in idea discussion
initially itself. The architect implements the idea as before
resolving the technical difficulties involved while implementation.
It may include which configuration to use or even what technology to
use. As before interfaces are not presented. Classes are minimal
containing important ones. Standard Documentation are provided which
provides example of how and what team must document while developing
later. Important patterns are implemented. Anyways, the code follows
what was discussed in diagram and so does documentation. So, for team
the architecture code is not like arrange marriage where every thing
is strange and new (You don't know if looking or looking away from
bride is appropriate). Its rather like love marriage and you know
your bride very well and expect to behave in specified manner.
Architect acts as a guardian when handling architecture code. For few
months, he is involved in working directly with team and showing them
the expected way of expanding architecture. So, seems I have acted
harsh against use of interface which is not the case. I am a strong
supporter of interface(even in second semester while working in C++ I
had only abstract class because C++ does not have interfaces). But,
its use is only clear after architecture is written and when we have
different implementation. When module interaction are fixed and
responsibilities of each module are crystal clear only then
interfaces must come. They help in expanding architecture without
changing existing codes. It does not helps while building
architecture so I have supported against its use at starting phase.
While expanding, interfaces are much better than simple extend.
Sub-classing makes understanding code very hard.
To summarize, An architect must be
involved in writing initial architecture. An initial architecture
must constitute one important use case using technology and pattern
that will form basis of entire system. It means while expanding,
there should not be big change in technology or pattern unless
necessary. Use of interface has to be avoided during start of
architecture building. Once initial architecture is complete and
tested for its workability only then interfaces must be introduced
one by one to help expanding it.
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